Man, let me tell you, I spent way too much time on this stupid game. Like, way too much. We’re talking about 3d Free Kick World Cup 18. It’s just an old mobile time-waster, nothing fancy, but I had this ridiculous need to finally master the free kicks. Every time I played, I’d hit the wall like an idiot, or sail it into the stratosphere, totally whiffing the shot. It was driving me nuts. I needed a simple, repeatable win, not some fancy, lucky curveball.

The Great Free Kick Experiment Begins
I started this practice routine because I needed a solid, predictable method. I was tired of luck. I needed an algorithm, you know? I decided to treat the game like a coding challenge. I wasn’t going to quit until I logged a 90% success rate on the 20-meter kicks. I grabbed my old notebook and started logging data.
My first hundred attempts were trash, mostly hitting the guy on the far end of the four-man wall. I tried everything:
- Strongest power, maximum curve (Fails: Always overshot the goal, or the curve was too slow).
- Medium power, aiming wide (Fails: Keeper saved it easily, predictable arc).
- Wiping the screen like a maniac, trying to put crazy topspin on it (Fails: Never worked, just sputtered out).
It took me ages to realize I was overthinking the whole damn thing. The game’s physics are cheap; they aren’t looking for a realistic Ronaldo curve. They’re looking for a simple input that triggers the ‘Goal’ animation. The sweet spot, I found, was all about gentle power and a precise, vertical swipe.
Logging the Simple Kick Data
After about 300 attempts, I finally locked in on what I call the “Soft Chip.” It felt counterintuitive because you always want to hammer the ball. But that’s the trap.
Here’s the breakdown of what finally started working consistently. I logged 200 shots using only this method, and my success rate jumped from maybe 15% to 88%.

Step-by-Step Practical Log:
- Aiming: Forget the goal. I targeted the space just outside the outermost guy on the goalkeeper’s side of the wall. If the wall is straight, that’s key. It gives the ball just enough room to hook inward later.
- Power Bar: This is the crucial part. I stopped the meter when it was only about 20% to 25% full. It has to be soft. If the meter goes past the first little marker, you’ve probably messed it up.
- The Swipe Action: As soon as the power is set, you need to execute a very quick, clean, and surprisingly short UPWARD swipe. No horizontal curve, no C-shape. Just straight up the screen, right where the ball is. It’s a soft chip, designed to get the ball up and over the wall quickly, then gravity takes over.
The result is a trajectory that flies just over the wall, drops suddenly, and is moving slow enough that the keeper, who is clearly programmed to expect a power shot, doesn’t even move fast enough to react. It nets a goal every single time, provided you hit that 20% power mark.
Why I Needed to Win This Silly Thing
Now, you’re probably reading this thinking, “Why the hell did this dude spend two weekends logging results for a mobile game from 2018?”
I’ll tell you why. It’s the same reason I get absorbed into these stupid little projects. I was coming off this massive project at work—six months of my life I poured into building this complex reporting dashboard for a new client. It was the best work I had done all year, clean code, efficient, everything passed the QA stress tests like a charm.
Then, last Tuesday, the Senior VP walks in, looks at it for literally two minutes, and decides he doesn’t like the color scheme. Not the data, not the efficiency, but the colors. He mandates we scrap the whole thing and use some off-the-shelf, clunky SaaS platform instead because his golfing buddy recommended it. Six months of my soul, just tossed like garbage because of some arbitrary, idiotic decision.

I was fuming. I packed my gear, took the rest of the week off, and came home needing to solve something. Anything. I needed to prove to myself that effort and logic still produced results somewhere in the universe. Everything else felt chaotic and driven by the whims of clueless management. I needed a guaranteed win.
So, yeah, I attacked this free kick game with the ferocity of a scientist trying to find a cure. It was a stupid little victory, but those consistent 88% goal rates? That was my small, personal rebellion against the universe’s arbitrary chaos. That’s why I documented it. If you need a simple, guaranteed win in a small corner of the world, use the soft chip. You can thank me later.
