Man, sometimes you just need to settle old scores. Especially the stupid ones that don’t matter anymore, except that they totally do. I spent a whole afternoon dragging ancient hardware out of storage just to figure out something my buddy and I argued about constantly back in 2010: Did the PS3 or the Xbox 360 version of the 2010 FIFA World Cup South Africa game actually look better?

The whole thing kicked off last week when I was rummaging through the attic looking for my old Argentina jersey. Found it, but right next to it was a crate full of forgotten junk. Inside were my original launch-day PS3 (the big chunky one) and my old white Xbox 360 (the one that still sounds like a jet engine warming up). Seeing those consoles just instantly brought back that specific, totally pointless debate we had back then. I remembered how he swore the 360 had sharper textures, and I insisted the PS3 had richer colors. We never properly compared them side-by-side using modern capture gear, so I decided this was the day.
Setting the Stage and Wiring Everything Up
First step, I had to dig out the games. Luckily, I keep my physical discs well organized. Found both copies—dusty but scratch-free. That was the easy part. The hard part was getting them running on my modern 4K monitor setup while ensuring I could capture footage without any display latency messing up the visual input. You can’t just trust a TV’s internal processing when comparing tiny details.
- I grabbed the Xbox 360, found the old power brick (massive thing, still works).
- I pulled the thick power cable for the PS3.
- Crucially, I needed to eliminate variables. Both consoles had to output via HDMI, even though I remember the 360 sometimes needed that weird dongle if you were using an early version. Fortunately, both accepted standard HDMI output.
I then wired both machines into a high-quality HDMI splitter that fed directly into my video capture card. This was key. By splitting the signal before it hit the monitor, I could flip between the two inputs instantly on the capture software and the monitor, guaranteeing the display settings—brightness, contrast, color temperature—were identical for both machines.
Powering them up was a moment. The 360 fired up with that characteristic mechanical whine. The PS3 was quieter, thankfully. I cleaned the discs, slid them in, and waited for the updates that never came. Perfect. Pure, vintage 2010 code.
The Practice: Controlling Variables and Running the Matches
To make the comparison fair, I had to be super rigid about the test conditions. It wasn’t about gameplay, it was about visuals. We were looking for fidelity, color depth, and frame stability in identical scenarios.

My methodology was simple: identical match setup, repeated three times.
I picked the same teams: Brazil vs. Spain. Why? Because they both had distinct kit colors and complex player models (Neymar wasn’t on the roster yet, but the older guys had decent scans). I set the stadium to Soccer City, Johannesburg—the official final location—and ensured the weather was set to “Clear” with a 3:00 PM kick-off time. Lighting conditions are everything, and afternoon sun provides high contrast.
The first comparison point was the pre-match cinematic and flyover. This is where the engine flexes its muscles on stadium geometry and crowd rendering. I switched back and forth rapidly between the captured footage.
What I immediately noticed was the color saturation. The Xbox 360 footage looked slightly paler, almost washed out, especially the yellow of the Brazilian jerseys. The PS3, however, showed a much deeper, almost punchier saturation—the greens of the pitch popped more, and the signage was vibrant. But I also saw the 360 had a slight edge on texture definition; the lines on the turf and the subtle wrinkles on the player kits seemed a hair sharper.
Then I moved onto close-up player models during cutscenes and goal celebrations. This is where the difference became clearer. The PS3’s anti-aliasing seemed slightly worse in motion, leading to a bit more noticeable “jaggies” around player hair and the edges of the nets. The 360 handled the edges smoother, giving the impression of higher resolution even if the colors were slightly subdued.

The Verdict: Which One Looks Better?
I played half a game on each, pausing every few minutes to switch inputs and scrutinize specific scenes: throw-ins, the keeper handling the ball, and shots of the crowd during corners. It was exhaustive, frankly. My family walked in and asked why I was obsessing over a game from 2010, but I had a mission to complete.
After compiling the visual data and reviewing all the captured clips, here is what I concluded about the visual quality:
- PS3 Strengths: Richer, more vibrant color palette. Better contrast on sunny days. Visually “punchier.”
- Xbox 360 Strengths: Sharper perceived resolution and better texture filtering (less blur). Smoother anti-aliasing, reducing jagged edges.
If you were playing on an old standard-definition TV back in the day, the PS3’s vibrant colors probably made it look “better” right out of the box because the TV masked the minor edge imperfections. But when you look at them both side-by-side on a crisp modern display, the 360 actually holds up marginally better on technical fidelity. The lines are cleaner, the geometry is slightly less shaky.
So, who wins the argument? It’s complicated, and completely down to personal preference. If you prefer high saturation and bright colors, the PS3 wins hands down. But if you value definition and smoothness, the Xbox 360 takes a very narrow victory. I had to text my buddy immediately after I finished writing this all down. He hasn’t replied yet, but I’m ready for the inevitable debate over which console had better sound mixing next.
I wasted an entire afternoon to prove that the difference is negligible, and yet, totally worth it. Now, time to pack these heavy beasts back into the storage unit.
